


Then, in the settings of the source, select the available Spout/Syphon feed you want.įrom 2.7 and up, the active / inactive status of the stream is saved, meaning that if it is not started before HeavyM, the stream selection is still preserved in the project and the stream will automatically start again when the origin source is turned back ON.
#SPOUT PROCESSING FOR MAC FOR MAC#
adds needless processing power and image degradation, where as spout ( syphon for mac ) is. To include a Spout/Syphon stream in HeavyM, you first need to add a player shape, a Spout/Syphon source in the Sources Bin, and connect them together. Processing guarantees are the biggest selling point of Storm.
#SPOUT PROCESSING FOR MAC HOW TO#
Please refer to your app's manual to check if it is compatible with Spout/Syphon and see how to activate output sharing. To receive a feed from another app, you don't need to enable output sharing in HeavyM, but you might need to do it in the app that is sending it. Receiving a texture from another app in HeavyM Enabling output sharing in the sender Note: find more info on the canvas and the output in this article. If you want to change this, you need to go through the advanced output setup mode, from Output → Setup. or, and change the resolution indicated in the "Canvas Settings" section.

By default, it is set to 1920x1080 pixels. The output that is sent through Spout/Syphon corresponds to the whole canvas zone, so its resolution depends on the size of your canvas. Note: make sure both apps are running on the same graphics card, otherwise you'll get the "Cannot create DirectX/OpenGL interop" error. That's all! Now you should see HeavyM available as a Spout/Syphon source in the receiving app. In order to be able to send the rendering of the HeavyM output to another app, first activate output sharing in the menu Output → Enable Spout/Syphon. Syphon is an open source Mac OS X plugin technology that allows applications to share frames - full frame rate video or stills - with one another in. Sending the HeavyM output to another app Enabling output sharing Processing for Resolume is a walkthru, from download to install to finished project, of how to build a Freeframe Plugin from a Processing sketch with custom Processing controls spawning from inside the Resolume environment itself About Processing. Note: with these tools, both apps have to be on the same computer to share textures. They include a lot of different programs, like SMODE, Resolume, MadMapper, VDMX, Processing or Adobe After Effects for example. You can check the lists of compatible programs for each one on their respective websites. Syphon runs on Mac, while Spout is its little brother running on Windows. Both technologies are already included in HeavyM, you don't need to install anything.
